The Valley Temple

I am happy to present a new project, heavily inspired by such projects as Breath of the Wild, Genshin Impact, Star Wars Jedi Fallen Order, and Guardians of the Galaxy, combined with the page written by Asher Zhu about Unreal’s volumetrics workflow.

As a Technical/Level Artist, my responsibilities were World Building at Ubisoft’s Snowdrop game engine team, handling terrain, water, proceduralism, and volumetrics.

This project started as a challenge to adapt Houdini terrain workflow to Unreal Engine’s 5.2 World Partitioning and turned into revamping all subjects, including the tile export, and combining multiple textures to follow a single pipeline within one tool exporting into multiple sets of data baked into textures.

Additionally, all assets were generated using SideFX Houdini (some polished in Zbrush) and Unreal’s Nanite, and terrain textures were used from Megascans. The deer is used from the Market Place's Animal Pack.

This concluded in 2 main subjects adapted to Terrain with Landscape streaming proxies and volumetrics, following 4 layers of clouds fitting an 8160x8160 world with 1024 tiles.

Hope you like it ^^

Date
August 10, 2023