Damien Lappa
Damien Lappa
Senior Technical Artist @ Ubisoft Montpellier
Montpellier, France

Focus on procedural workflow and world-building.

Skills

Environment Design3D ModelingEnvironment ModelingLevel ArtShadersPBR TexturingHoudiniTech Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Houdini
Houdini
Frostbite Engine
Frostbite Engine
Snowdrop
Snowdrop
Anvil
Anvil

Productions

    • Video Game
      Snowdrop
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Ubisoft
    • Video Game
      Mario + Rabbids Sparks of Hope
    • Year
      2022
    • Role
      Technical Artist
    • Company
      Ubisoft Paris
    • Video Game
      Tom Clancy's Ghost Recon Breakpoint
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Ubisoft Paris
    • Video Game
      Need For Speed Heat
    • Year
      2019
    • Role
      Environment Artist
    • Company
      elite3d
    • Video Game
      Blood & Truth
    • Year
      2019
    • Role
      Environment Artist
    • Company
      elite3d
    • Video Game
      Rage 2
    • Year
      2019
    • Role
      3D Artist
    • Company
      Ringtail Studios
    • Video Game
      Call of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      3D Artist
    • Company
      Ringtail Studios

Experience

  • Senior Technical Artist at Ubisoft
    Montpellier, FR
    January 2025 - Present

  • Lead Level Artist at Housemarque
    Helsinki
    March 2023 - December 2024

  • Technical/Environment Artist at Ubisoft Massive
    Malmö, Sweden
    July 2021 - February 2023

  • Technical Artist at Ubisoft Paris
    Montreuil, France
    January 2021 - July 2021

  • Environment Artist at Ubisoft
    Montreuil, France
    January 2019 - July 2021

  • Environment Artist at elite3d
    Valencia, Spain
    March 2018 - December 2018

    Lowpoly/Highpoly modeling

    Sculpting

    Texturing (PBR)

    Environment Scenes, Modular-kits, Props, Set Dressing

    Collisions, physics and LODs

  • 3D Artist at Ringtail Studios
    Tallinn, Estonia
    May 2016 - August 2017

    Lowpoly/Highpoly modeling

    Sculpting

    Texturing (PBR)

    Modular Structures, Props

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