Hey Guys!
Hope you are all doing well! Inspired by Hideo Kojima’s breathtaking Death Stranding, I did a small personal procedural challenge ^^
For rocks, clusters and textures used Quixel Megascans.
For terrain, river, cliffs, towers, birds, backdrop city, fog, flow maps, and scattering used Side FX Houdini.
The rest including Pixel and Vertex shaders done in Unreal Engine 4 :P
Hope you like it and have a great day!
P.S would you guys be interested in small blog posts covering some tricks, tips and resources? Please let me know either in the comments or DM me :)